UpBlue Games | Supper Tennis Breakout | Unreal Fellowship 2025

🛠️ Game Prototype | Solo Dev | 3D Technical Artist 🎮
Built in Unreal Engine during the Unreal Fellowship Bootcamp

This is my first solo game prototype — developed as a 3D Technical Artist using Unreal Engine!

I had the amazing opportunity to be selected for the Unreal Fellowship Bootcamp, a 4-week deep dive into real-time workflows and storytelling. It was an intense, inspiring experience that pushed me creatively and technically.

This prototype showcases the work I created throughout the program — from environment design to gameplay systems — all built within a real-time pipeline. It’s still evolving, and I’ll be continuing to refine and expand it post-fellowship.

As a 3D Technical Artist, blending visual quality with system design has been incredibly rewarding — and I’m excited to keep building on this foundation!

I have also obtain a certification in Unreal Engine:

Programs using the Blueprint system and its integration mechanisms
Creates custom shaders that react to gameplay
Develops a distinctive art style that unifies the project’s visual aspects
Produces advanced Niagara visual effects that interact dynamically with gameplay
Efficiently fills environments using procedural content generation (PCG)
Uses lighting techniques to achieve specific atmospheric conditions
Optimizes and packages games for final production.

https://www.credential.net/f155e159-6e1c-4649-9574-f3304b190153#acc.k384pefJ