🛠️ Game Demo | Solo Dev | 3D Technical Artist 🎮
Built in Unreal Engine | From Prototype to Playable Demo
This project began as my first solo game prototype, developed during the Unreal Fellowship Bootcamp — a 4-week intensive focused on real-time workflows and storytelling in Unreal Engine.
🚀 What started as a creative and technical deep dive has now evolved into a more polished, playable demo, currently available on Steam as part of Steam Next Fest.
As a 3D Technical Artist, I handled everything from gameplay logic to UI and environment design, working solo to balance visual style with real-time performance and interactivity. The demo reflects continued iteration since the fellowship, with updated mechanics, art passes, and gameplay refinements.
🕹️ Try the demo on Steam:
https://store.steampowered.com/app/3689640/Super_Tennis_Breakout/
This has been a rewarding challenge in merging technical systems with arcade-style fun — and I’m continuing to develop the project beyond this first public release. Thanks for checking it out!
I have also obtain a certification in Unreal Engine:
Programs using the Blueprint system and its integration mechanisms
Creates custom shaders that react to gameplay
Develops a distinctive art style that unifies the project’s visual aspects
Produces advanced Niagara visual effects that interact dynamically with gameplay
Efficiently fills environments using procedural content generation (PCG)
Uses lighting techniques to achieve specific atmospheric conditions
Optimizes and packages games for final production.
https://www.credential.net/f155e159-6e1c-4649-9574-f3304b190153#acc.k384pefJ