J-R Alain
J-R Alain
3D ARTIST GENERALIST
Montreal, Canada

About

Passionate about innovation and visual quality, I have over 14 years of experience as a 3D artist, including 8 years in the video game industry. Combining creativity and technical rigor, I excel at modeling, optimizing and integrating 3D elements, while ensuring a smooth and efficient workflow. With an excellent team spirit, strong analytical skills and a constant commitment to excellence, I'm able to take on complex challenges and optimize production pipelines. Always striving for improvement and innovation, I actively contribute to the evolution of projects through a methodical approach and continuous technological monitoring.

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Skills

CompositingRendering3D Animation3D ModelingLightingRetopologyTexture BakingEngine IntegrationQuick learnerStrong analytical skillsProblem-solving mindset

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Blender
Blender
Cinema 4D
Cinema 4D
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Redshift
Redshift

Productions

    • Video Game
      Mordheim: City of the Damned
    • Year
      2015
    • Role
      3D Technical Artist
    • Company
      Rogue Factor
    • Video Game
      Impire
    • Year
      2013
    • Role
      3D Artist
    • Company
      Rogue Factor / Cyanide Montreal
    • Video Game
      FromPulse
    • Year
      2012
    • Role
      3D Artist as Indie
    • Company
      Pixel Molotov
    • Video Game
      Runespell: Overture
    • Year
      2011
    • Role
      3D Artist
    • Company
      Odd1 Inc.
    • Video Game
      Odd Society
    • Year
      2009
    • Role
      3D Artist
    • Company
      Odd1 Inc.

Experience

  • 3D Artist at Freelance
    Montreal, CA
    November 2024 - Present

    • I am currently dedicated to expanding my skill set and refining my existing abilities. I am working on personal 3D projects to enhance my expertise, while exploring new career opportunities to apply and grow my talents.

    Software: Blender, Substance, Unreal, Photoshop

  • 3D Artist at MATTEL
    Montreal, CA
    November 2018 - November 2024

    • Created high-quality 3D product renderings and compositing for toy packaging, e-commerce, and social media, significantly boosting visual appeal and driving customer engagement.

    • Created dynamic 3D animations to enhance storytelling for the mobile app and marketing materials.

  • Tech Runner at DNEG
    Montreal
    March 2018 - November 2018

    • Provided first-level IT support, troubleshooting hardware and software issues, ensuring quick resolution to minimize downtime and enhance user productivity.

    • Assisted in maintaining and configuring IT systems, proactively identifying and addressing potential technical issues to prevent disruptions in workflow.

  • 3D Technical Artist at Rogue Factor
    Montreal
    October 2011 - December 2015

    • Expertly created and optimized 3D assets through retopology, UV mapping, skinning, animation, and FX, ensuring high-quality and efficient production pipelines for seamless integration across projects (2).

    • Led the supervision and integration of 3D assets and UI, utilizing industry-standard software and development tools to enhance workflow efficiency.

    • Streamlined asset management and asset-to-engine workflows, improving team productivity and reducing development time for faster project delivery.

  • 3D Artist at Odd1 Inc.
    Montreal
    March 2008 - September 2011

    • Designed and developed 3D assets through modeling, animation, level design, and interface creation, enhancing gameplay experience and visual quality across multiple projects (3+).

    • Led the integration of 3D assets, ensuring seamless functionality and performance across platforms, while maintaining high standards of quality assurance to reduce errors and optimize user experience.

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